Patch Notes 1.3.2


Attacks

- General balance changes.

- Added Cross Slash (non-limit version).

- Added Climhazzard.

- Added Witch Time.

- Added a passive script to allow using Shoryuken through the motion input.

Functionality

- Added support for non-integer damage amounts.

- Added an example passive script for Auto Turnaround.

- Added support for chip damage through shields.

- Added support for attacks that trip opponents.

- "find_nearest_player" now has an optional argument for players to ignore.

Fixes

- Fixed an issue where a player's body hurtbox would have less powershield frames than the shield hurtbox if shield poking was turned on.

- The "GO!" is now drawn correctly at the start of each match.

- Fixed an issue where "hurtbox_anim_match" would not round the player's "anim_frame" correctly.

- Fixed an issue where local frame skip activating on the last frame of a match would cause a crash.

- "move_grounded" is now more precise with how close it allows players to get to the edge of blocks.

Extra

- Reworked parts of the Character Init Scripts to be more concise.

- Pressing F8 to turn off visible launch trajectories now clears the screen of any drawn launch trajectories.

- You can now press Escape at any time to exit fullscreen and reset the window size.

- Added new sound effects for Star KO and Screen KO.

- The respawn platform is now automatically scaled to match the width of character sprites.

- Touch controls can now be enabled by clicking a button on the main menu.

- Renamed various scripts to fit the overall naming conventions.

Files

[Older Version] Platform Fighter Engine 1.3.2.yyz 70 MB
Sep 02, 2022
Platform Fighter Engine 1.3.2 - Demo.zip 31 MB
Sep 02, 2022

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