Patch Notes 1.4.0
Stages
- Moved stage-specific properties out of "obj_stage_manager", into individual "stage init" scripts.
- Added the "stage_data" script which stores all data for stages, similarly to "character_data".
- "stage_data_get" now works similarly to "character_data_get", but for stages.
- Stage textures are now specified in "stage_data" instead of "obj_match_loading_screen".
- Added the function "stage_music_random_set", which picks a random stage music (with weighted chances).
- "stage_music_set" can now take an array for the arguments.
- "stage_choose_random" can now take an array of banned stages that cannot be chosen.
- Added a "foreground" array in "obj_stage_manager" that works the same as the "background" array, but draws to a higher layer.
- Added "obj_stage_animation_parent", which can be used to add custom animated objects to stages easily.
- Updated the graphics on all stages.
- Renamed some of the existing stages.
- Added a new stage "Biosphere".
- Updated the stage select screen to include the new stages.
Attacks
- General attack balance changes.
- Renamed all attacks to use the format "character + move slot + special name".
Items
- Added a new "Shotgun" item.
- "override_item_attacks" now returns the correct values.
- Items with colors that are on a character's palette will no longer recolor when you attack with them.
Fixes
- "palette_shader_set" and "palette_shader_rgb_set" now have the correct default for the "fade" argument.
- Fixed an issue with "key_to_string" returning the incorrect character for some keyboard keys.
- "basic_dspec_earth_wall" no longer reflects your own projectiles.
- "game_state_print_id_debug" works again.
Extra
- Major code formatting changes.
- Major file organization changes.
- Major naming convention changes.
- Deleted unused files.
- The win screen now shows additional data from the match.
- You can rename a replay before saving it on the win screen, and rename a replay from the Replay menu.
- Added support for generic pop-up messages on menus.
- Added a confirmation pop-up for deleting replays.
- Added utility functions for drawing sprites or textures spread evenly between 4 corners ("draw_sprite_spread" and "draw_texture_spread").
- Changed the names of "CHARACTER_DATA" properties, and added a new property for the sprite shown when a character is selected.
- Added the function "player_count" to get the number of players stored in the player data more easily.
- Buttons on the main menu now have an outline when hovered.
- The game timer has a new look for "HUD_TYPE.normal".
- The intro and outro text is now drawn with a font.
Files
Get Platform Fighter Engine
Platform Fighter Engine
Make your own Platform Fighter in GameMaker!
Status | Released |
Category | Other |
Author | Springroll Games |
Genre | Fighting, Platformer |
Tags | 2D, Game engine, GameMaker, gms2, platform-fighter, smash-bros |
Languages | English |
Accessibility | Configurable controls |
More posts
- Patch Notes 1.4.465 days ago
- Patch Notes 1.4.3May 29, 2024
- 1.4.2 Small UpdateOct 16, 2023
- Fixing the "stage_data_get" crashSep 22, 2023
- Patch Notes 1.4.2Sep 15, 2023
- Hotfix 1.4.1 Patch NotesAug 11, 2023
- Patch Notes 1.4.1Jul 31, 2023
- 1.3.4 HotfixJan 16, 2023
- Fix for Powershielding (1.3.3+)Jan 07, 2023
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