Patch Notes 1.4.3


Attacks

- General balance adjustments.

- "sheik_fspec_chain" is now easier to modify in the code.

- `shulk_nspec_monado_arts" now increases your maximum shield HP while Shield Art is active.

- Added more sound effects to premade attacks.

Fixes

- Local frame skip no longer counts input presses twice.

    - This fixes a common issue where pressing the Jump button once would perform two jumps if the game was running under 60fps.

- The player no longer faces the wrong direction for 1 frame when turning around.

- Taking control of a player in a replay no longer causes the game to crash if the match continues for longer than the replay file.

- "hurtbox_anim_match" no longer crashes if you pass it an animation array instead of a sprite.

- EX moves no longer also fill up the EX meter.

- You can now jump during the Shield Release state.

- Run Turnaround no longer creates VFX facing the wrong direction.

Extra

- Added more sound effects.

- Shield colors now use "player_color_get".

    - CPU shields and HUD elements are now always gray.

- Added a new option "ledge_grab_require_input".

- Added the optional argument "clear_custom_data" to "switch_character", which will reset certain variables.

- Fixed some typos in comments.

- Added better error messages for some scripts.

- Updated the license terms to be more clear.

- Updated all copyrights to be 2024.

Files

[Older Version] Platform Fighter Engine 1.4.3.yyz 84 MB
May 29, 2024
Platform Fighter Engine 1.4.3 - Free Trial.yyz 84 MB
May 29, 2024

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