Patch Notes 1.4.1
Online Teams
- You can now play with Teams enabled in online games!
- The lobby host determines the teams of all the other players.
- Team Attack can be toggled from the private lobby menu.
Opera GX Mobile Export:
- The game now automatically enables Touch Controls if the screen height is greater than the width.
- Fixed an issue where multiple buttons could not be held at the same time on Touch Controls.
- Added a way to switch the Touch Stick Type on the Main Menu.
- Adjusted the Touch Stick sensitivity to make it easier to perform flicks.
Fixes
- Fixed an issue where "game_ggmr_event" would crash the game when a disconnect happens online.
- Fixed an issue where popups with zero choices would crash the game if the player pressed Up or Down.
- "obj_entity" has "image_speed" set to 0 by default now, so it won't animate while the game is paused.
- "obj_entity" now destroys all hurtboxes it owns immediately when it is destroyed, preventing a rare crash.
- Fixed a rare out-of-bounds crash with Favorite Colors on the Online CSS.
- The midair jump sprite no longer displays for 1 frame at the start of a grounded jump.
- Polygon's Turret now has a hurtbox with the correct scale.
- Fixed an issue where players picking Random could get a color chosen by a different player, causing the other player to swap colors.
- Fixed an issue where players could tell what other players online picked by seeing which colors were unable to be selected.
- Fixed an issue where many on-hit scripts would crash when hitting a destructible object such as Polygon's Turret.
- Fixed an issue where "stick_check" could return the wrong results when checking for the stick being tilted in a specific direction over multiple frames.
- All instance ids are now saved as "f64" instead of "s32" to prevent issues with comparisons on the Windows YYC export.
Extra
- Added "PK Fire" as a premade attack.
- Added new hit restrictions: "not_grabbed", "not_launched", and "not_combo".
- "parry_ult_sprite" renamed to "parry_shield_sprite".
- "parry_ult_window" is now a macro named "parry_shield_window".
- "parry_ult_freeze_time" is now a macro named "parry_shield_freeze_time".
- "parry_ult_self_freeze_time" is now a macro named "parry_shield_self_freeze_time".
- Shield invulnerability is now set in fewer places.
- The midair jump and double jump sprites now have a slightly larger speed window for which they are used.
- Changed the default chat messages for online.
- Minor code formatting adjustments.
- The "Core" version of Platform Fighter Engine has been renamed to the "Free Trial" version.
- The official website has been moved from "springrollgames.github.io" to "platformfighterengine.github.io".
Files
Get Platform Fighter Engine
Platform Fighter Engine
Make your own Platform Fighter in GameMaker!
Status | Released |
Category | Other |
Author | Springroll Games |
Genre | Fighting, Platformer |
Tags | 2D, Game engine, GameMaker, gms2, platform-fighter, smash-bros |
Languages | English |
Accessibility | Configurable controls |
More posts
- Patch Notes 1.4.448 days ago
- Patch Notes 1.4.3May 29, 2024
- 1.4.2 Small UpdateOct 16, 2023
- Fixing the "stage_data_get" crashSep 22, 2023
- Patch Notes 1.4.2Sep 15, 2023
- Hotfix 1.4.1 Patch NotesAug 11, 2023
- Patch Notes 1.4.0Mar 21, 2023
- 1.3.4 HotfixJan 16, 2023
- Fix for Powershielding (1.3.3+)Jan 07, 2023
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