Patch Notes 1.4.1


Online Teams

- You can now play with Teams enabled in online games!

- The lobby host determines the teams of all the other players.

- Team Attack can be toggled from the private lobby menu.

Opera GX Mobile Export:

- The game now automatically enables Touch Controls if the screen height is greater than the width.

- Fixed an issue where multiple buttons could not be held at the same time on Touch Controls.

- Added a way to switch the Touch Stick Type on the Main Menu.

- Adjusted the Touch Stick sensitivity to make it easier to perform flicks.

Fixes

- Fixed an issue where "game_ggmr_event" would crash the game when a disconnect happens online.

- Fixed an issue where popups with zero choices would crash the game if the player pressed Up or Down.

- "obj_entity" has "image_speed" set to 0 by default now, so it won't animate while the game is paused.

- "obj_entity" now destroys all hurtboxes it owns immediately when it is destroyed, preventing a rare crash.

- Fixed a rare out-of-bounds crash with Favorite Colors on the Online CSS.

- The midair jump sprite no longer displays for 1 frame at the start of a grounded jump.

- Polygon's Turret now has a hurtbox with the correct scale.

- Fixed an issue where players picking Random could get a color chosen by a different player, causing the other player to swap colors.

- Fixed an issue where players could tell what other players online picked by seeing which colors were unable to be selected.

- Fixed an issue where many on-hit scripts would crash when hitting a destructible object such as Polygon's Turret.

- Fixed an issue where "stick_check" could return the wrong results when checking for the stick being tilted in a specific direction over multiple frames.

- All instance ids are now saved as "f64" instead of "s32" to prevent issues with comparisons on the Windows YYC export.

Extra

- Added "PK Fire" as a premade attack.

- Added new hit restrictions: "not_grabbed", "not_launched", and "not_combo".

- "parry_ult_sprite" renamed to "parry_shield_sprite".

- "parry_ult_window" is now a macro named "parry_shield_window".

- "parry_ult_freeze_time" is now a macro named "parry_shield_freeze_time".

- "parry_ult_self_freeze_time" is now a macro named "parry_shield_self_freeze_time".

- Shield invulnerability is now set in fewer places.

- The midair jump and double jump sprites now have a slightly larger speed window for which they are used.

- Changed the default chat messages for online.

- Minor code formatting adjustments.

- The "Core" version of Platform Fighter Engine has been renamed to the "Free Trial" version.

- The official website has been moved from "springrollgames.github.io" to "platformfighterengine.github.io".

Files

Platform Fighter Engine 1.4.1.yyz 84 MB
Jul 31, 2023
Platform Fighter Engine 1.4.1 - Demo.zip 38 MB
Jul 31, 2023
Platform Fighter Engine 1.4.1 - Free Trial.yyz 83 MB
Jul 31, 2023

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