Patch Notes 1.4.4
GGMR Update
- PFE now uses the most recent version of GGMR.
- The saving and loading scripts are more organized now.
Attacks
- General balance adjustments.
- Added a new attack "basic_fspec_chokeslam".
- Added a new attack "kessler_grab".
- Added a new attack "sonic_fspec_spin_dash", as requested by Patreon supporters!
Fixes
- Fixed an issue where players would occasionally not collide with platforms during hitstun.
- Changed premade music to "Uncompress on Load", fixing rare issues with looping.
- Added a new audio group "audiogroup_music_menu" for the main menu music, fixing an issue where it wouldn't load in time to play on the main menu.
- Fixed a typo where some attacks incorrectly set "is_reeling" instead of "force_reeling".
Extra
- Changed the "destroy_outside_room" option for projectiles to "destroy_outside_blastzone".
- "draw_action_lines" now draws the lines in a more random pattern.
- Renamed "hitbox_attached_group_connected" to just "hitbox_group_connected".
Get Platform Fighter Engine
Platform Fighter Engine
Make your own Platform Fighter in GameMaker!
Status | Released |
Category | Other |
Author | Springroll Games |
Genre | Fighting, Platformer |
Tags | 2D, Game engine, GameMaker, gms2, platform-fighter, smash-bros |
Languages | English |
Accessibility | Configurable controls |
More posts
- Patch Notes 1.4.3May 29, 2024
- 1.4.2 Small UpdateOct 16, 2023
- Fixing the "stage_data_get" crashSep 22, 2023
- Patch Notes 1.4.2Sep 15, 2023
- Hotfix 1.4.1 Patch NotesAug 11, 2023
- Patch Notes 1.4.1Jul 31, 2023
- Patch Notes 1.4.0Mar 21, 2023
- 1.3.4 HotfixJan 16, 2023
- Fix for Powershielding (1.3.3+)Jan 07, 2023
Comments
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Hi,
For this one: "- Fixed an issue where players would occasionally not collide with platforms during hitstun."
Can you indicate which objects/scripts you updated?
Thanks.
That would be in "move_bouncing", though the issue is hard to recreate.