Patch Notes 1.4.4


GGMR Update

- PFE now uses the most recent version of GGMR.

- The saving and loading scripts are more organized now.

Attacks

- General balance adjustments.

- Added a new attack "basic_fspec_chokeslam".

- Added a new attack "kessler_grab".

- Added a new attack "sonic_fspec_spin_dash", as requested by Patreon supporters!

Fixes

- Fixed an issue where players would occasionally not collide with platforms during hitstun.

- Changed premade music to "Uncompress on Load", fixing rare issues with looping.

- Added a new audio group "audiogroup_music_menu" for the main menu music, fixing an issue where it wouldn't load in time to play on the main menu.

- Fixed a typo where some attacks incorrectly set "is_reeling" instead of "force_reeling".

Extra

- Changed the "destroy_outside_room" option for projectiles to "destroy_outside_blastzone".

- "draw_action_lines" now draws the lines in a more random pattern.

- Renamed "hitbox_attached_group_connected" to just "hitbox_group_connected".

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Comments

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Hi,

For this one: "- Fixed an issue where players would occasionally not collide with platforms during hitstun."

Can you indicate which objects/scripts you updated?

Thanks.

(+1)

That would be in "move_bouncing", though the issue is hard to recreate.