Patch Notes 1.4.5


Fixes

- Fixed "GGMR_PLAYERS_MAX" incorrectly being set to 2 instead of 4.

- The "Normal" and "Idle" CPU types no longer always use a special move after respawning.

- Double jumping no longer clamps your speed if you have "aerial_state_use_momentum_drift" set to true.

- Fixed an issue where verlet objects were not properly added to the sync id system.

Extra

- Added the "Angle" modifier input, which adds 22.5 degrees to the stick angle on keyboard and snaps the stick angle to the nearest 45 degrees on controller.

- Added the "Dual Stick Angle" special control setting which allows the right stick to influence the angle of the left stick.

Files

Platform Fighter Engine 1.4.5.yyz 84 MB
2 days ago
Platform Fighter Engine 1.4.5 - Demo.zip 39 MB
2 days ago
Platform Fighter Engine 1.4.5 - Free Trial.yyz 84 MB
2 days ago

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