Patch Notes 1.4.5
Platform Fighter Engine » Devlog
Fixes
- Fixed "GGMR_PLAYERS_MAX" incorrectly being set to 2 instead of 4.
- The "Normal" and "Idle" CPU types no longer always use a special move after respawning.
- Double jumping no longer clamps your speed if you have "aerial_state_use_momentum_drift" set to true.
- Fixed an issue where verlet objects were not properly added to the sync id system.
Extra
- Added the "Angle" modifier input, which adds 22.5 degrees to the stick angle on keyboard and snaps the stick angle to the nearest 45 degrees on controller.
- Added the "Dual Stick Angle" special control setting which allows the right stick to influence the angle of the left stick.
Files
Platform Fighter Engine 1.4.5.yyz 84 MB
26 days ago
Platform Fighter Engine 1.4.5 - Demo.zip 39 MB
26 days ago
Platform Fighter Engine 1.4.5 - Free Trial.yyz 84 MB
26 days ago
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Platform Fighter Engine
Make your own Platform Fighter in GameMaker!
Status | Released |
Category | Other |
Author | Springroll Games |
Genre | Fighting, Platformer |
Tags | 2D, Game engine, GameMaker, gms2, platform-fighter, smash-bros |
Languages | English |
Accessibility | Configurable controls |
More posts
- Patch Notes 1.4.4 (New)Jan 23, 2025
- Patch Notes 1.4.4Sep 20, 2024
- Patch Notes 1.4.3May 29, 2024
- 1.4.2 Small UpdateOct 16, 2023
- Fixing the "stage_data_get" crashSep 22, 2023
- Patch Notes 1.4.2Sep 15, 2023
- Hotfix 1.4.1 Patch NotesAug 11, 2023
- Patch Notes 1.4.1Jul 31, 2023
- Patch Notes 1.4.0Mar 21, 2023
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