Patch Notes 1.4.5
Platform Fighter Engine » Devlog
Fixes
- Fixed "GGMR_PLAYERS_MAX" incorrectly being set to 2 instead of 4.
- The "Normal" and "Idle" CPU types no longer always use a special move after respawning.
- Double jumping no longer clamps your speed if you have "aerial_state_use_momentum_drift" set to true.
- Fixed an issue where verlet objects were not properly added to the sync id system.
Extra
- Added the "Angle" modifier input, which adds 22.5 degrees to the stick angle on keyboard and snaps the stick angle to the nearest 45 degrees on controller.
- Added the "Dual Stick Angle" special control setting which allows the right stick to influence the angle of the left stick.
Files
Platform Fighter Engine 1.4.5.yyz 84 MB
2 days ago
Platform Fighter Engine 1.4.5 - Demo.zip 39 MB
2 days ago
Platform Fighter Engine 1.4.5 - Free Trial.yyz 84 MB
2 days ago
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Platform Fighter Engine
Make your own Platform Fighter in GameMaker!
Status | Released |
Category | Other |
Author | Springroll Games |
Genre | Fighting, Platformer |
Tags | 2D, Game engine, GameMaker, gms2, platform-fighter, smash-bros |
Languages | English |
Accessibility | Configurable controls |
More posts
- Patch Notes 1.4.4 (New)Jan 23, 2025
- Patch Notes 1.4.4Sep 20, 2024
- Patch Notes 1.4.3May 29, 2024
- 1.4.2 Small UpdateOct 16, 2023
- Fixing the "stage_data_get" crashSep 22, 2023
- Patch Notes 1.4.2Sep 15, 2023
- Hotfix 1.4.1 Patch NotesAug 11, 2023
- Patch Notes 1.4.1Jul 31, 2023
- Patch Notes 1.4.0Mar 21, 2023
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