Patch Notes 1.4.5


Fixes

- Fixed "GGMR_PLAYERS_MAX" incorrectly being set to 2 instead of 4.

- The "Normal" and "Idle" CPU types no longer always use a special move after respawning.

- Double jumping no longer clamps your speed if you have "aerial_state_use_momentum_drift" set to true.

- Fixed an issue where verlet objects were not properly added to the sync id system.

Extra

- Added the "Angle" modifier input, which adds 22.5 degrees to the stick angle on keyboard and snaps the stick angle to the nearest 45 degrees on controller.

- Added the "Dual Stick Angle" special control setting which allows the right stick to influence the angle of the left stick.

Files

Platform Fighter Engine 1.4.5.yyz 84 MB
26 days ago
Platform Fighter Engine 1.4.5 - Demo.zip 39 MB
26 days ago
Platform Fighter Engine 1.4.5 - Free Trial.yyz 84 MB
26 days ago

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