Patch Notes 1.3.0


Final Smashes

- Added a Final Smash for each of the 5 premade characters.

- Added a Smash Ball item.

- Added a match setting for the Final Smash meter.

- You can now turn off automatic camera movement if you want to manually control the camera.

- Added the option to fade the background of a stage with any color.

- Added a variable "ignore_blastzones" that allows players to ignore blastzones.

- You can now set a player's hurtbox sprite to -1 to effectively remove their hurtbox.

- Added the "cutscene" game state that turns off the HUD and only runs certain object events.

- You can now make players invisible.

Attacks

- General balance changes.

- Fixed an issue where "fspec_falcon" wouldn't have more lag when hitting shields.

- Added Byleth's Up B.

- Added a new Forward Smash for Radian.

Functionality

- Added basic support for touch controls.

- Added a match setting for an EX meter, and added EX forms of some special moves.

- Added a match setting for Screen Wrap Stamina mode.

- Added support for grab breaking (also called grab teching).

- If two players grab each other on the exact same frame, a grab break occurs instead of both players going into grab release.

- Added ledge mantling.

- Added the option to scale KO time by how far away the attacker is from the center of the stage.

- Added support for making the player flash colors.

- Added the option to prevent players from grabbing opponents behind them.

- Added functions to copy properties between hitboxes and hurtboxes.

- Added a property "detect_multihit" for detectboxes that allows them to detect the same opponent multiple times.

- Added a function for drawing speed lines moving in a direction.

- Added callbacks for players landing hits, and getting hit by other players.

Fixes

- Fixed an issue where grab release knockback make the player reeling if the last attack that hit them made them reeling.

- The CPU "Shield Attack" type now properly attacks.

- Slope bounce angles have been adjusted to prevent issues with certain knockback angles on slopes.

    - You can still use the old bounce code by setting the "slope_type" of individual slope instances.

- Players now properly bounce off the straight edges of slopes.

- Shield dropping is now performed by releasing shield and then pressing down. This means keyboard players can now tilt shield downward on plats.

- Picking up a weapon-type item with a Jab on the simplified item system will no longer start the item attack instead of the Jab.

- The game no longer crashes if you try to use a negative number for the negative input delay.

- Fixed an issue where you could add more MIS devices than the specified limit sometimes.

- Players hit at 90 degrees or 270 degrees will no longer sometimes turn around.

- Fixed an issue where "anim_loop_continue" would not properly set all of the animation variables.

- Fixed an issue where players could get stuck in the ledge tether animation without grabbing the ledge.

- The player's collision box now turns around to face the player's direction (this only affects asymmetrical collision boxes).

- Fixed an issue where hitting an opponent on the last lifetime frame of multiple hitboxes could result in some of the hitboxes being destroyed before hitlag ended.

- Players can no longer be in the Hitlag state and have self hitlag frames.

- Projectiles now experience hitlag.

- Fixed an issue where many attacks with detectboxes would not check the correct opposing hurtbox.

- Clip saving should now work when camera zoom is enabled.

- Fixed an issue where players could input underscores into some text fields, causing the game to crash.

- Fixed an issue where Share Stock could be used even if Teams were turned off.

- Fixed issues with win conditions for certain rulesets.

- The camera should zoom in and out more smoothly during rollbacks now.

- Damage colors in stamina matches are no longer in reverse.

- The "player_hud_scale" macro now works as intended.

- Fixed an issue where players could occasionally drop through platforms to cancel landing lag.

Extra

- Added a simple in-game command line that be used to set variables during gameplay for debugging purposes.

- Added an in-game option for "Hold to Pause".

- Ledge tethers now have a black outline.

- The hitlag animation is now delayed for 1 frame.

- You can now set a drift DI lockout time.

- The damage of players is now displayed during the KO animation.

- Added another type of HUD that can be used.

- The win screen now shows what teams players were on.

- You can now delete replays from the in-game menu.

- Favorite color palettes are now stored for each profile.

- The CSS has more readable colors.

- Replaced most DS maps and lists in "obj_player" with structs and arrays.

- Removed unused scripts.

- Removed un-optimized rollback saving and loading.

- The game now crashes with a specific message if you turn on items and go to a stage with no item spawners.

- Changed the argument for "allow_hitfall" to make more sense.

- The "Smash Stick" control option is now OFF by default, making it easier to use tilts.

- Renamed various macros to be more consistent.

- Removed all uppercase letters from assets, and renamed various assets to be more consistent.

- Added in-game credits that are automatically generated from the "credits.txt" file.

Files

[Older Version] Platform Fighter Engine 1.3.0.yyz 70 MB
Jul 06, 2022
Platform Fighter Engine 1.3.0 - Demo.zip 31 MB
Jul 06, 2022

Get Platform Fighter Engine

Buy Now$120.00 USD or more

Leave a comment

Log in with itch.io to leave a comment.