Broken Online & Replays on GMv2022.6.023
Platform Fighter Engine » Devlog
The new GM Runtime (2022.6.0.23
) changed how instance ids are detected; they are now considered a "reference" type instead of being a real number or integer. This breaks the buffer_write_auto
script in PFE, which in turn breaks online matches and replays. The temporary fix is to change these lines at the end of buffer_write_auto
:
And this line in game_state_save_object
:
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Platform Fighter Engine
Make your own Platform Fighter in GameMaker!
Status | Released |
Category | Other |
Author | Springroll Games |
Genre | Fighting, Platformer |
Tags | 2D, Game engine, GameMaker, gms2, platform-fighter, smash-bros |
Languages | English |
Accessibility | Configurable controls |
More posts
- Patch Notes 1.4.448 days ago
- Patch Notes 1.4.3May 29, 2024
- 1.4.2 Small UpdateOct 16, 2023
- Fixing the "stage_data_get" crashSep 22, 2023
- Patch Notes 1.4.2Sep 15, 2023
- Hotfix 1.4.1 Patch NotesAug 11, 2023
- Patch Notes 1.4.1Jul 31, 2023
- Patch Notes 1.4.0Mar 21, 2023
- 1.3.4 HotfixJan 16, 2023
- Fix for Powershielding (1.3.3+)Jan 07, 2023
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