Broken Online & Replays on GMv2022.6.023
Platform Fighter Engine » Devlog
The new GM Runtime (2022.6.0.23) changed how instance ids are detected; they are now considered a "reference" type instead of being a real number or integer. This breaks the buffer_write_auto script in PFE, which in turn breaks online matches and replays. The temporary fix is to change these lines at the end of buffer_write_auto:

And this line in game_state_save_object:
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Platform Fighter Engine
Make your own Platform Fighter in GameMaker!
| Status | Released |
| Category | Other |
| Author | Springroll Games |
| Genre | Fighting, Platformer |
| Tags | 2D, Game engine, GameMaker, gms2, platform-fighter, smash-bros |
| Languages | English |
| Accessibility | Configurable controls |
More posts
- Patch Notes 1.4.660 days ago
- Patch Notes 1.4.5Jun 04, 2025
- Patch Notes 1.4.4 (New)Jan 23, 2025
- Patch Notes 1.4.4Sep 20, 2024
- Patch Notes 1.4.3May 29, 2024
- 1.4.2 Small UpdateOct 16, 2023
- Fixing the "stage_data_get" crashSep 22, 2023
- Patch Notes 1.4.2Sep 15, 2023
- Hotfix 1.4.1 Patch NotesAug 11, 2023
- Patch Notes 1.4.1Jul 31, 2023

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