Patch Notes 1.4.6
Fixes
- Fixed the pseudorandom number functions returning very skewed results for certain ranges.
- "Pressed" inputs are no longer counted multiple times when the game is lagging during online matches.
- This prevents an issue where players would press Jump once but get a jump + an immediate double jump.
- Touchscreen buttons no longer incorrectly count as being held down for 1 frame if you tap the screen outside of the button.
- Jabs can now be canceled into tilts using Tilt Stick.
- Screen KOs on the "Stormy Clouds" stage will now properly have the player drawn on a higher layer than the stage.
- "on_plat" no longer uses the bounding box variables. This allows non-rectangle shapes to properly collide with platforms, and should not change the behavior for rectangles.
- The Credits object now hides text that is in braces {} rather than hiding text in parentheses ().
Files
Get Platform Fighter Engine
Platform Fighter Engine
Make your own Platform Fighter in GameMaker!
Status | Released |
Category | Other |
Author | Springroll Games |
Genre | Fighting, Platformer |
Tags | 2D, Game engine, GameMaker, gms2, platform-fighter, smash-bros |
Languages | English |
Accessibility | Configurable controls |
More posts
- Patch Notes 1.4.598 days ago
- Patch Notes 1.4.4 (New)Jan 23, 2025
- Patch Notes 1.4.4Sep 20, 2024
- Patch Notes 1.4.3May 29, 2024
- 1.4.2 Small UpdateOct 16, 2023
- Fixing the "stage_data_get" crashSep 22, 2023
- Patch Notes 1.4.2Sep 15, 2023
- Hotfix 1.4.1 Patch NotesAug 11, 2023
- Patch Notes 1.4.1Jul 31, 2023
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