Patch Notes 1.4.6
Fixes
- Fixed the pseudorandom number functions returning very skewed results for certain ranges.
- "Pressed" inputs are no longer counted multiple times when the game is lagging during online matches.
- This prevents an issue where players would press Jump once but get a jump + an immediate double jump.
- Touchscreen buttons no longer incorrectly count as being held down for 1 frame if you tap the screen outside of the button.
- Jabs can now be canceled into tilts using Tilt Stick.
- Screen KOs on the "Stormy Clouds" stage will now properly have the player drawn on a higher layer than the stage.
- "on_plat" no longer uses the bounding box variables. This allows non-rectangle shapes to properly collide with platforms, and should not change the behavior for rectangles.
- The Credits object now hides text that is in braces {} rather than hiding text in parentheses ().
Files
Get Platform Fighter Engine
Platform Fighter Engine
Make your own Platform Fighter in GameMaker!
Status | Released |
Category | Other |
Author | Springroll Games |
Genre | Fighting, Platformer |
Tags | 2D, Game engine, GameMaker, gms2, platform-fighter, smash-bros |
Languages | English |
Accessibility | Configurable controls |
More posts
- Patch Notes 1.4.5Jun 04, 2025
- Patch Notes 1.4.4 (New)Jan 23, 2025
- Patch Notes 1.4.4Sep 20, 2024
- Patch Notes 1.4.3May 29, 2024
- 1.4.2 Small UpdateOct 16, 2023
- Fixing the "stage_data_get" crashSep 22, 2023
- Patch Notes 1.4.2Sep 15, 2023
- Hotfix 1.4.1 Patch NotesAug 11, 2023
- Patch Notes 1.4.1Jul 31, 2023
Comments
Log in with itch.io to leave a comment.
Thanks for the update!
But can you indicate what functions/scripts need to be updated from v.1.4.6 into users' own projects for the following? Updating them seems less straight-forward than the rest (e.g. for the first, the <input_pressed> function is the same in 1.4.6. as it is in my current project).
- "Pressed" inputs are no longer counted multiple times when the game is lagging during online matches. - This prevents an issue where players would press Jump once but get a jump + an immediate double jump.
- Touchscreen buttons no longer incorrectly count as being held down for 1 frame if you tap the screen outside of the button.
You should be able to use source control or some other kind of diffchecker tool to find which files were changed.
For fixing online pressed inputs: "obj_game: Step", "game_local_input", "game_local_input_online", "game_local_input_online_with_cpu", "game_local_input_write", "ggmr_session_advance_frame", and "ggmr_session_input_add_local".
For touchscreen buttons: "obj_touch_button: User Event 0".