Patch Notes 1.2.1


Platform Fighter Engine Full Release 1.2.1 - Patch Notes

Attacks

- Added the "simple attacks" system, which allows you to define attacks dynamically through data instead of through scripts

- Simple attacks cannot be customized as much as normal attack scripts, but are quicker to make

- Added the following moves as premade simple attacks:

    - fair_shulk

    - fsmash_roy

    - nspec_hadoken

    - grab0

    - pummel0

    - bthrow0

    - fspec_wind

    - utilt3

    - bair_cloud

- General balance changes

Stages

- Added a new stage template, "Flipped Battlefield"

Functionality

- Added support for the knockdown state

- Players in the knockdown state can normal getup, roll, or getup attack

- Certain moves can lock players in knockdown, forcing them to use a normal getup

- Low knockback moves no longer put the opponent in the tumble state

- High knockback moves now use a "reeling" animation

- Added support for "singleplayer mode", which doesn't end the game when only one player is left

- Added share stock

- "collision_box_change" now has an optional argument for an anchor point to use

Fixes

- Players can no longer use negative input delay online

- Fix some dependency issues with the GGMR functions

- "fspec_falcon" no longer crashes when hitting an explosive box

- The game no longer crashes at the end of a match with debug sync testing turned on

- Fixed an issue where many attacks with custom hurtboxes would not set the hurtbox on the first frame

- "obj_item_ball" can no longer get stuck in an infinite collision

- Armoring through moves now gives players the full amount of hitlag

- Ledge rolling now uses the tech roll state instead of the normal roll state, so you can no longer wavedash cancel a ledge roll

- Fixed some VFX and camera shake inconsistencies with missed techs

- Fixed an issue where players would sometimes animate even if "self_hitlag_frame" was true

- Fixed an issue where a rock colliding with 2+ players at once could cause desyncs online

- Fixed an issue where chat messages would not order correctly if sent before and after midnight

Extra

- Simplified the buffer functions for GGMR saving and loading (this may cause issues if you try to merge 1.2.1 with 1.2.0)

Files

Platform Fighter Engine 1.2.1.yyz 68 MB
Mar 24, 2022
Platform Fighter Engine 1.2.1 - Demo.zip 30 MB
Mar 24, 2022

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