Patch Notes 1.4.7 LTS Update
LTS Changes
- "game_state_load_objects_init" now uses "handle_parse" instead of "real".
- "stage_data_get" now uses "is_handle" instead of "is_real".
- Deleted the script "array_contains" as it is now a built-in function in GameMaker.
- Online menus functions now use the dot operator to reference variables, due to a change in GameMaker's default function scope.
Feather
- Fixed all Feather Errors, Warnings, and Suggestions on the default Feather settings.
- Added "obj_game_selector" to avoid using the deprecated function "instance_change" in "obj_game".
Fixes
- Fixed "game_win_conditions" crashing if all remaining players got KO'd at the same time in a Teams match.
- Fixed a rare crash with the script "mis_init".
- Fixed some sprites being assigned to the wrong texture group.
Files
Get Platform Fighter Engine
Platform Fighter Engine
Make your own Platform Fighter in GameMaker!
| Status | Released |
| Category | Other |
| Author | Springroll Games |
| Genre | Fighting, Platformer |
| Tags | 2D, Game engine, GameMaker, gms2, platform-fighter, smash-bros |
| Languages | English |
| Accessibility | Configurable controls |
More posts
- Updating to GM LTS202668 days ago
- Patch Notes 1.4.7Apr 16, 2026
- Patch Notes 1.4.6Sep 10, 2025
- Patch Notes 1.4.5Jun 04, 2025
- Patch Notes 1.4.4 (New)Jan 23, 2025
- Patch Notes 1.4.4Sep 20, 2024
- Patch Notes 1.4.3May 29, 2024
- 1.4.2 Small UpdateOct 16, 2023
- Fixing the "stage_data_get" crashSep 22, 2023

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