Patch Notes 1.4.7
Platform Fighter Engine » Devlog
Fixes
- Fixed some of the premade passive scripts not removing their effect when players got KO'd.
- Stamina mode values are now saved as "f64" instead of "s32" to prevent possible math errors.
- "basic_dspec_earth_wall" now has a more accurate hurtbox.
- Projectiles, targetboxes, and windboxes now check if hurtboxes exist in the collision loop. This prevents the game from crashing if a hurtbox is destroyed in the middle of the collision loop.
- "hit_turnaround" will no longer turn around opponents if the launch angle is straight up or straight down.
- Changed copyrights to 2026.
Files
Platform Fighter Engine 1.4.7.yyz 84 MB
3 days ago
Platform Fighter Engine 1.4.7 - Free Trial.yyz 84 MB
3 days ago
Platform Fighter Engine 1.4.7 - Demo.zip 39 MB
3 days ago
Platform Fighter Engine 1.4.7 - HTML.zip Play in browser
3 days ago
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Platform Fighter Engine
Make your own Platform Fighter in GameMaker!
| Status | Released |
| Category | Other |
| Author | Springroll Games |
| Genre | Fighting, Platformer |
| Tags | 2D, Game engine, GameMaker, gms2, platform-fighter, smash-bros |
| Languages | English |
| Accessibility | Configurable controls |
More posts
- Patch Notes 1.4.6Sep 10, 2025
- Patch Notes 1.4.5Jun 04, 2025
- Patch Notes 1.4.4 (New)Jan 23, 2025
- Patch Notes 1.4.4Sep 20, 2024
- Patch Notes 1.4.3May 29, 2024
- 1.4.2 Small UpdateOct 16, 2023
- Fixing the "stage_data_get" crashSep 22, 2023
- Patch Notes 1.4.2Sep 15, 2023
- Hotfix 1.4.1 Patch NotesAug 11, 2023

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