A downloadable asset pack

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GGMR is a rollback netcode library for GameMaker originally used in Platform Fighter Engine. It is peer-to-peer and works on any export that can use the UDP packet sending functions. Cross-play between exports may not work due to floating-point rounding errors on different devices.

GGMR was written before the official GameMaker rollback features, and allows for more customization since it is not integrated into the engine.

The function documentation for GGMR can be viewed in the PFE documentation. There are no written tutorials or example projects as of now (besides PFE).

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Click download now to get access to the following files:

GGMR.yymps 338 kB

Development log

Comments

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Hi, i would like an simple example working on the lastest version of gamemaker, i tried create my own watching the PFE (iam a user) but i have some many problems with sync, buffers, etc, what i need is to use this great tool for other games where i cant give advantage to the best ping players. Please there´s something i can do? , advice?, maybe you can do a simple project for the community, i ll be gratfull and already bought the PFE at least to help

I don't have the time to work on something like that right now, but I'll think about it.

I would second this as well if you're willing.

:)