2023 Update
Good GameMaker Rollback » Devlog
- The default write type in buffer_write_auto is now buffer_f64, so instance ids are saved correctly.
- The game state functions now use a map for instance ids instead of a struct. This change was made in response to a slowdown bug with structs in GameMaker, but it may not be needed depending on what version of GameMaker you're using.
- with_synced_object now throws an error if you try to use it with an object that is not being synced.
- The default lobby timeout is now 360 frames instead of 300 frames.
- Got rid of unnecessary fonts.
- General code formatting changes.
- Changed copyrights to 2023 :)
Files
GGMR.yymps 338 kB
Aug 11, 2023
Get Good GameMaker Rollback
Download NowName your own price
Good GameMaker Rollback
Rollback netcode library for GameMaker!
Status | In development |
Category | Other |
Author | Springroll Games |
Genre | Fighting |
Tags | 2D, GameMaker, gms2, netcode, traditional-fighter |
Languages | English |
More posts
- Patch Notes 1.0.084 days ago
- GGMR Sample Project FAQ84 days ago
Leave a comment
Log in with itch.io to leave a comment.